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COMPUTR1.QLE
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Text File
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1997-09-04
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8KB
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177 lines
// QOOLE
// Brushes: 8
// Entities: 0
// Objects: 13
{ // Brush 0
( 0.0 0.0 3.0 ) ( 0.0 500.0 3.0 ) ( 500.0 0.0 3.000022 ) sfloor2_1 0 0 0 1.00 1.00
( 5.0 0.0 0.0 ) ( 5.0 0.0 500.0 ) ( 5.000141 500.0 0.0 ) sfloor2_1 0 0 0 1.00 1.00
( 0.0 -9.0 0.0 ) ( 0.0 -9.0 500.0 ) ( 500.0 -8.999925 0.0 ) sfloor2_1 0 0 0 1.00 1.00
( -5.0 0.0 0.0 ) ( -5.000141 500.0 0.0 ) ( -5.0 0.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00
( 0.0 9.0 0.0 ) ( 500.0 9.0 0.0 ) ( 0.0 9.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00
( 0.0 0.0 -3.0 ) ( 500.0 0.0 -3.000022 ) ( 0.0 500.0 -3.0 ) sfloor2_1 0 0 0 1.00 1.00
( 7.03125 0.0 0.0 ) ( 7.031251 0.0 500.0 ) ( -235.790283 437.078583 0.0 ) sfloor2_1 0 0 0 1.00 1.00
( 7.031251 0.0 0.0 ) ( 7.031261 0.0 500.0 ) ( 249.852753 437.078613 0.0 ) sfloor2_1 0 0 0 1.00 1.00
( -7.031251 0.0 0.0 ) ( -249.852753 437.078613 0.0 ) ( -7.031261 0.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00
( -7.031251 0.0 0.0 ) ( 235.790283 437.078583 0.0 ) ( -7.031241 0.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0.0 0.0 1.0 ) ( 0.0 500.0 1.0 ) ( 500.0 0.0 0.999978 ) sfloor2_1 0 0 0 1.00 1.00
( 11.0 0.0 0.0 ) ( 11.0 0.0 500.0 ) ( 11.000141 500.0 0.0 ) sfloor2_1 0 0 0 1.00 1.00
( 0.0 -9.0 0.0 ) ( 0.0 -9.0 500.0 ) ( 500.0 -8.999956 0.0 ) sfloor2_1 0 0 0 1.00 1.00
( -11.0 0.0 0.0 ) ( -11.000141 500.0 0.0 ) ( -11.0 0.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00
( 0.0 9.0 0.0 ) ( 500.0 9.0 0.0 ) ( 0.0 9.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00
( 0.0 0.0 -1.0 ) ( 500.0 0.0 -0.999978 ) ( 0.0 500.0 -1.0 ) sfloor2_1 0 0 0 1.00 1.00
( 0.0 12.656249 0.0 ) ( 386.978668 -303.962646 0.0 ) ( 0.0 12.656246 500.0 ) sfloor2_1 0 0 0 1.00 1.00
( 0.0 -12.65625 0.0 ) ( 0.0 -12.656275 500.0 ) ( 386.978699 303.962616 0.0 ) sfloor2_1 0 0 0 1.00 1.00
( 0.0 -12.65625 0.0 ) ( 0.0 -12.656275 500.0 ) ( 386.978699 -329.275116 0.0 ) sfloor2_1 0 0 0 1.00 1.00
( 0.0 12.656249 0.0 ) ( 386.978668 329.275146 0.0 ) ( 0.0 12.656224 500.0 ) sfloor2_1 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0.0 0.0 10.0 ) ( 0.0 500.0 10.0 ) ( 500.0 0.0 10.000022 ) black 0 0 0 1.00 1.00
( 9.999998 0.0 0.0 ) ( 9.999998 0.0 500.0 ) ( 10.000139 500.0 0.0 ) black 0 0 0 1.00 1.00
( 0.0 -11.999999 0.0 ) ( 0.0 -11.999999 500.0 ) ( 500.0 -11.999955 0.0 ) black 0 0 0 1.00 1.00
( -10.000002 0.0 0.0 ) ( -10.000143 500.0 0.0 ) ( -10.000002 0.0 500.0 ) black 0 0 0 1.00 1.00
( 0.0 12.0 0.0 ) ( 500.0 12.0 0.0 ) ( 0.0 12.0 500.0 ) black 0 0 0 1.00 1.00
( 0.0 0.0 -10.0 ) ( 500.0 0.0 -10.000022 ) ( 0.0 500.0 -10.0 ) black 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) electro2 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) electro2 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) electro2 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) electro2 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) electro2 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) electro2 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0.0 0.0 14.000001 ) ( 0.0 500.0 14.000001 ) ( 500.0 0.0 14.000023 ) sfloor2_1 0 0 0 1.00 1.00
( 12.999998 0.0 0.0 ) ( 12.999998 0.0 500.0 ) ( 13.000139 500.0 0.0 ) sfloor2_1 0 0 0 1.00 1.00
( 0.0 -11.999999 0.0 ) ( 0.0 -11.999999 500.0 ) ( 500.0 -11.999955 0.0 ) sfloor2_1 0 0 0 1.00 1.00
( -13.000002 0.0 0.0 ) ( -13.000143 500.0 0.0 ) ( -13.000002 0.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00
( 0.0 12.0 0.0 ) ( 500.0 12.0 0.0 ) ( 0.0 12.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00
( 0.0 0.0 -13.999999 ) ( 500.0 0.0 -14.000021 ) ( 0.0 500.0 -13.999999 ) sfloor2_1 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) sfloor2_1 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) sfloor2_1 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) sfloor2_1 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sfloor2_1 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) sfloor2_1 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) White 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) White 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) White 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) White 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) White 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) White 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) White 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) White 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) White 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) White 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) White 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) White 0 0 0 1.00 1.00
} // Brush 7
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2
} // Object 0
{ // Object 1 : Rect Prism (8 sided)
Position: (-9.999998, 6.500001, -14.5)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (0.0, 0.0, 0.5)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 3, 4
} // Object 2
{ // Object 3 : Rect Prism (8 sided)
Position: (-9.999998, 7.500001, -16.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 1
} // Object 3
{ // Object 4 :
Position: (0.0, 0.0, 0.249999)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 5, 6
} // Object 4
{ // Object 5 : Cube
Position: (-9.999998, 6.500001, 2.75)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 2
} // Object 5
{ // Object 6 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 7, 8, 11, 12
} // Object 6
{ // Object 7 : Cube
Position: (15.000002, -8.499999, -0.75)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.25, 0.09375, 0.5)
Brush: 3
} // Object 7
{ // Object 8 :
Position: (0.0, 5.499999, 0.25)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 9, 10
} // Object 8
{ // Object 9 : Cube
Position: (-9.999998, 2.000002, 2.5)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 4
} // Object 9
{ // Object 10 : Cube
Position: (15.000002, 0.000002, -0.5)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.25, 0.5, 0.5)
Brush: 5
} // Object 10
{ // Object 11 : Cube
Position: (-9.999998, -15.499999, -13.75)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.3125, 0.1875, 0.03125)
Brush: 6
} // Object 11
{ // Object 12 : Cube
Position: (8.000002, -19.5, -13.75)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.03125, 0.03125, 0.03125)
Brush: 7
} // Object 12